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CSCW
2006
ACM
15 years 7 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
CIKM
2008
Springer
15 years 5 months ago
Classifying networked entities with modularity kernels
Statistical machine learning techniques for data classification usually assume that all entities are i.i.d. (independent and identically distributed). However, real-world entities...
Dell Zhang, Robert Mao
122
Voted
ASSETS
2005
ACM
15 years 5 months ago
Representing coordination and non-coordination in an american sign language animation
While strings and syntax trees are used by the Natural Language Processing community to represent the structure of spoken languages, these encodings are difficult to adapt to a si...
Matt Huenerfauth
LREC
2010
191views Education» more  LREC 2010»
15 years 4 months ago
The SignSpeak Project - Bridging the Gap Between Signers and Speakers
The SignSpeak project will be the first step to approach sign language recognition and translation at a scientific level already reached in similar research fields such as automat...
Philippe Dreuw, Hermann Ney, Gregorio Martinez, On...
IADIS
2004
15 years 4 months ago
A Case Study on Research Assistant System From Knowledge Management Perspective
The purpose of this study is to develop a web-based Research Assistant System (RAS), a Knowledge Management System by community of practice, to improve the group performance of Re...
Jin Yang, Ming Huang