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CVPR
2000
IEEE
16 years 4 months ago
On the Number of Samples Needed in Light Field Rendering with Constant-Depth Assumption
While several image-based rendering techniques have been proposed to successfully render scenes/objects from a large collection (e.g., thousands) of images without explicitly reco...
Zhouchen Lin, Heung-Yeung Shum
SIGECOM
2010
ACM
219views ECommerce» more  SIGECOM 2010»
15 years 7 months ago
Revenue maximization with a single sample
We design and analyze approximately revenue-maximizing auctions in general single-parameter settings. Bidders have publicly observable attributes, and we assume that the valuation...
Peerapong Dhangwatnotai, Tim Roughgarden, Qiqi Yan
BMCBI
2008
128views more  BMCBI 2008»
15 years 3 months ago
Nonparametric relevance-shifted multiple testing procedures for the analysis of high-dimensional multivariate data with small sa
Background: In many research areas it is necessary to find differences between treatment groups with several variables. For example, studies of microarray data seek to find a sign...
Cornelia Frömke, Ludwig A. Hothorn, Siegfried...
CVIU
2007
152views more  CVIU 2007»
15 years 2 months ago
A random sampling strategy for piecewise planar scene segmentation
We investigate the problem of automatically creating 3D models of man-made environments that we represent as collections of textured planes. A typical approach is to automatically...
Adrien Bartoli
SIGGRAPH
1999
ACM
15 years 7 months ago
Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling
A simple, fast, and approximate voxel-based approach to 6DOF haptic rendering is presented. It can reliably sustain a 1000 Hz haptic refresh rate without resorting to asynchronous...
William A. McNeely, Kevin D. Puterbaugh, James J. ...