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CVPR
2000
IEEE
16 years 1 months ago
On the Number of Samples Needed in Light Field Rendering with Constant-Depth Assumption
While several image-based rendering techniques have been proposed to successfully render scenes/objects from a large collection (e.g., thousands) of images without explicitly reco...
Zhouchen Lin, Heung-Yeung Shum
SIGECOM
2010
ACM
219views ECommerce» more  SIGECOM 2010»
15 years 4 months ago
Revenue maximization with a single sample
We design and analyze approximately revenue-maximizing auctions in general single-parameter settings. Bidders have publicly observable attributes, and we assume that the valuation...
Peerapong Dhangwatnotai, Tim Roughgarden, Qiqi Yan
BMCBI
2008
128views more  BMCBI 2008»
14 years 12 months ago
Nonparametric relevance-shifted multiple testing procedures for the analysis of high-dimensional multivariate data with small sa
Background: In many research areas it is necessary to find differences between treatment groups with several variables. For example, studies of microarray data seek to find a sign...
Cornelia Frömke, Ludwig A. Hothorn, Siegfried...
CVIU
2007
152views more  CVIU 2007»
14 years 11 months ago
A random sampling strategy for piecewise planar scene segmentation
We investigate the problem of automatically creating 3D models of man-made environments that we represent as collections of textured planes. A typical approach is to automatically...
Adrien Bartoli
SIGGRAPH
1999
ACM
15 years 4 months ago
Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling
A simple, fast, and approximate voxel-based approach to 6DOF haptic rendering is presented. It can reliably sustain a 1000 Hz haptic refresh rate without resorting to asynchronous...
William A. McNeely, Kevin D. Puterbaugh, James J. ...