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FPL
2006
Springer
147views Hardware» more  FPL 2006»
15 years 1 months ago
Non-Uniform Random Number Generation Through Piecewise Linear Approximations
This paper presents a hardware architecture for non-uniform random number generation, which allows the generator's distribution to be modified at run-time without reconfigura...
David B. Thomas, Wayne Luk
BMCBI
2010
166views more  BMCBI 2010»
14 years 10 months ago
Accurate peak list extraction from proteomic mass spectra for identification and profiling studies
Background: Mass spectrometry is an essential technique in proteomics both to identify the proteins of a biological sample and to compare proteomic profiles of different samples. ...
Nicola Barbarini, Paolo Magni
CGF
2010
189views more  CGF 2010»
14 years 10 months ago
Real-time Depth of Field Rendering via Dynamic Light Field Generation and Filtering
We present a new algorithm for efficient rendering of high-quality depth-of-field (DoF) effects. We start with a single rasterized view (reference view) of the scene, and sample t...
Xuan Yu, Rui Wang, Jingyi Yu
CGF
2008
160views more  CGF 2008»
14 years 10 months ago
iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting
Thanks to an increase in rendering efficiency, indirect illumination has recently begun to be integrated in cinematic lighting design, an application where physical accuracy is le...
Juraj Obert, Jaroslav Krivánek, Fabio Pella...
JMLR
2002
102views more  JMLR 2002»
14 years 9 months ago
Optimal Structure Identification With Greedy Search
In this paper we prove the so-called "Meek Conjecture". In particular, we show that if a DAG H is an independence map of another DAG G, then there exists a finite sequen...
David Maxwell Chickering