In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
We provide several non-approximability results for deterministic scheduling problems whose objective is to minimize the total job completion time. Unless P = NP, none of the probl...
Han Hoogeveen, Petra Schuurman, Gerhard J. Woeging...
We consider the problem of off-line throughput maximization for job scheduling on one or more machines, where each job has a release time, a deadline and a profit. Most of the ver...
We characterize truthful mechanisms in two multi-parameter domains. The first characterization shows that every mechanism for combinatorial auctions with two subadditive bidders t...
Abstract. Many problems in computer science are related to scheduling problems or embedding problems. Therefore it is an interesting topic to find efficient (approximation) algori...