We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
We describe a method for learning formulas in firstorder logic using a brute-force, smallest-first search. The method is exceedingly simple. It generates all irreducible well-form...
This paper describes the spatial aggregation language and its applications. Spatial aggregation comprises a framework and a mechanism for organizing computations around image-like...
Christopher Bailey-Kellogg, Feng Zhao, Kenneth Yip
A variety of reactive plan execution systems have been developed in recent years, each attempting to solve the problem of taking reasonable courses of action fast enough in a dyna...
We present a novel application of structured classification: identifying function entry points (FEPs, the starting byte of each function) in program binaries. Such identification ...
Nathan E. Rosenblum, Xiaojin Zhu, Barton P. Miller...