Integrating virtual human's animation in networked virtual environments (NVEs) has the potential to create severe network load issues. In NVEs, users are represented by their...
Tolga K. Capin, Maja Jovovic, Joaquim Esmerado, Am...
A distributed, parallel implementation of the widely used Modular Semi-Automated Forces ModSAF Distributed Interactive Simulation DIS is presented, with Scalable Parallel Processo...
Sharon Brunett, Dan Davis, Thomas Gottschalk, Paul...
In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components a...
Abstract— Network calculus is an established theory for deterministic quality of service analysis of fixed networks. Due to the failures inherent in fading channels it is, howev...
We consider the problem of approximating a family of isocontours in a sensor field with a topologically-equivalent family of simple polygons. Our algorithm is simple and distribu...