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85
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CA
1998
IEEE
15 years 1 months ago
Efficient Network Transmission of Virtual Human Bodies
Integrating virtual human's animation in networked virtual environments (NVEs) has the potential to create severe network load issues. In NVEs, users are represented by their...
Tolga K. Capin, Maja Jovovic, Joaquim Esmerado, Am...
HCW
1998
IEEE
15 years 1 months ago
Implementing Distributed Synthetic Forces Simulations in Metacomputing Environments
A distributed, parallel implementation of the widely used Modular Semi-Automated Forces ModSAF Distributed Interactive Simulation DIS is presented, with Scalable Parallel Processo...
Sharon Brunett, Dan Davis, Thomas Gottschalk, Paul...
81
Voted
NETGAMES
2005
ACM
15 years 3 months ago
Framework for evaluation of networked mobile games
In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components a...
Leo Petrak, Olaf Landsiedel, Klaus Wehrle
GLOBECOM
2006
IEEE
15 years 3 months ago
A Network Calculus Approach to Probabilistic Quality of Service Analysis of Fading Channels
Abstract— Network calculus is an established theory for deterministic quality of service analysis of fixed networks. Due to the failures inherent in fading channels it is, howev...
Markus Fidler
IPSN
2007
Springer
15 years 3 months ago
Approximate isocontours and spatial summaries for sensor networks
We consider the problem of approximating a family of isocontours in a sensor field with a topologically-equivalent family of simple polygons. Our algorithm is simple and distribu...
Sorabh Gandhi, John Hershberger, Subhash Suri