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» Scalability for Virtual Worlds
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C5
2007
IEEE
15 years 6 months ago
Syncing Croquet with the Real World
3D virtual environments like Croquet need to be attractive in order to be visited and used. Their attractiveness depends on the level of vitality that the user is able to experien...
Grit Schuster, Christine Strothotte, Carola Zwick
IV
2002
IEEE
110views Visualization» more  IV 2002»
15 years 4 months ago
Visualizing the Spatial and Temporal Distribution of User Interaction Data Collected in Three-Dimensional Virtual Worlds
This paper reports work in progress on the analysis and visualization of the spatial and temporal distribution of user interaction data collected in threedimensional (3-D) virtual...
Katy Börner, William R. Hazlewood, Sy-Miaw Li...
ATAL
2009
Springer
15 years 4 months ago
Virtual institutions prototype
Virtual Institutions are Virtual Worlds with normative regulation of participants’ interactions. This paradigm is based on normative multiagent systems and is technologically su...
Anton Bogdanovych, Simeon J. Simoff, Marc Esteva
CHI
2008
ACM
16 years 3 days ago
Accessibility in virtual worlds
Shari Trewin, Mark Laff, Anna Cavender, Vicki L. H...
HICSS
2009
IEEE
155views Biometrics» more  HICSS 2009»
15 years 6 months ago
Explaining the Continuous Use of Social Virtual Worlds: An Applied Theory of Planned Behavior Approach
Social virtual worlds (SVWs) have become increasingly popular spaces for social interaction. To be attractive to engage with, maintaining a sufficient base of active users is a si...
Jani Merikivi, Matti Mäntymäki