—We present an intelligent agent crawler designed to collect user-generated content in Second Life and related virtual worlds. The agents navigate autonomously through the world ...
My research is concerned with ‘explorable virtual worlds’, usually those that are ‘artworks’, dealing with aesthetic and affective domains. Whilst developing theoretical e...
The development of 3D visual simulation systemson inexpensive, commercially available graphics workstations is occurring today and will be commonplace in the near future. Such sys...
Michael Zyda, David R. Pratt, James G. Monahan, Ka...
With hundreds of millions of users already today, virtual worlds will become an important factor in tomorrow's media landscape. In a virtual world, users are represented by s...
This paper presents research that engages with virtual worlds for education users to understand design of these applications for their needs. An in-depth multi-method investigatio...