Sciweavers

1680 search results - page 287 / 336
» Scalability for Virtual Worlds
Sort
View
VCIP
2003
118views Communications» more  VCIP 2003»
15 years 1 months ago
Object and event recognition for stroke rehabilitation
Stroke is a major cause of disability and health care expenditure around the world. Existing stroke rehabilitation methods can be effective but are costly and need to be improved....
Ahmed Ghali, Andrew S. Cunningham, Tony P. Pridmor...
GRAPHICSINTERFACE
2000
15 years 1 months ago
Analysis and Synthesis of Structural Textures
With the advent of image based modeling techniques, it becomes easier to apply textures extracted from reality onto virtual worlds. Many repetitive patterns (structural textures) ...
Laurent Lefebvre, Pierre Poulin
MVA
2000
173views Computer Vision» more  MVA 2000»
15 years 1 months ago
Flexible Auto-Calibration and Its Application to Augmented Reality
Abstract tion 6. When we have some estimation errors in the autoPractical problems are dealt with for augmented reality calibration, we may have a different perspective view from w...
Yongduek Seo, Anders Heyden, Ki-Sang Hong
VDB
1998
275views Database» more  VDB 1998»
15 years 1 months ago
Building Metaphors for Supporting User Interaction with Multimedia Databases
In this paper we discuss how metaphors for supporting user interaction with multimedia databases can be automatically generated. The work presented is a further step in the develo...
Maria Francesca Costabile, Donato Malerba, Matthia...
CIDR
2009
98views Algorithms» more  CIDR 2009»
15 years 28 days ago
From Declarative Languages to Declarative Processing in Computer Games
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...