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» Scalability for Virtual Worlds
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CHI
2011
ACM
14 years 3 months ago
Places in spaces: common ground in virtual worlds
Virtual worlds can allow conversational participants to achieve common ground in situations where the information volume and need for clarification is low. We argue in favor of th...
N. Sadat Shami, Thomas Erickson, Wendy A. Kellogg,...
ICCV
2011
IEEE
13 years 11 months ago
Evaluation of Image Features Using a Photorealistic Virtual World
Image features are widely used in computer vision applications. They need to be robust to scene changes and image transformations. Designing and comparing feature descriptors requ...
Biliana Kaneva, Antonio Torralba, Bill Freeman
103
Voted
IV
2000
IEEE
74views Visualization» more  IV 2000»
15 years 4 months ago
Sequence World: A Genetics Database in Virtual Reality
Proper information visualization has always been viewed as an important tool for research. Traditionally, however, it was regarded as only a tool, with information content and vis...
Igor Rojdestvenski, David Modjeska, Fredrik Petter...
EJASMP
2010
108views more  EJASMP 2010»
14 years 6 months ago
Physically Motivated Environmental Sound Synthesis for Virtual Worlds
A system is described for simulating environmental sound in interactive virtual worlds, using the physical state of objects as control parameters. It contains a unified framework ...
Dylan Menzies
ECSCW
2011
13 years 11 months ago
Common Ground and Small Group Interaction in Large Virtual World Gatherings
Virtual worlds can allow conversational participants to achieve common ground in situations where the information volume and need for clarification is low. We argue in favor of thi...
N. Sadat Shami, Thomas Erickson, Wendy A. Kellogg