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CCR
2002
97views more  CCR 2002»
14 years 11 months ago
Multi-modal network protocols
Most network protocols are uni-modal: they employ a single set of algorithms that allows them to cope well only within a narrow range of operating conditions. This rigid design re...
Rajesh Krishna Balan, Aditya Akella, Srinivasan Se...
PERCOM
2010
ACM
14 years 10 months ago
Robopedia: Leveraging Sensorpedia for web-enabled robot control
Abstract— There is a growing interest in building Internetscale sensor networks that integrate sensors from around the world into a single unified system. In contrast, robotics ...
Richard Edwards, Lynne E. Parker, David Resseguie
CHI
2009
ACM
16 years 11 days ago
Gaze-based interaction with massively multiplayer on-line games
People with motor impairments can benefit greatly from being able to take part in Massively Multiplayer On-line Games, such as World of Warcraft. We are investigating how to use e...
Howell O. Istance, Stephen Vickers, Aulikki Hyrsky...
NETGAMES
2006
ACM
15 years 5 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
CG
2004
Springer
14 years 11 months ago
ANTS--Augmented Environments
When interacting with natural or urban environments there are many situations where the ability to access data in real time becomes relevant. Augmented Reality (AR) technologies a...
Teresa Romão, Nuno Correia, A. Eduardo Dias...