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» Scalability for Virtual Worlds
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17 years 28 days ago
Spatial Augmented Reality Merging Real and Virtual Worlds
"Spatial Augmented Reality is a rapidly emerging field which concerns everyone working in digital art and media who uses any aspects of augmented reality and is interested i...
Oliver Bimber, Ramesh Raskar
108
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SIGGRAPH
1996
ACM
15 years 6 months ago
Improv: A System for Scripting Interactive Actors in Virtual Worlds
Improv is a system for the creation of real-time behavior-based animated actors. There have been several recent efforts to build network distributed autonomous agents. But in gene...
Ken Perlin, Athomas Goldberg
BMCV
2000
Springer
15 years 6 months ago
The Perception of Spatial Layout in a Virtual World
The perception and recognition of spatial layout of objects within a three-dimensional setting was studied using a virtual reality (VR) simulation. The subjects' task was to d...
Heinrich H. Bülthoff, Chris Christou
IADIS
2003
15 years 3 months ago
Connecting the Real and the Virtual World: How to Measure Digital Cities Impact
The paper introduces the concept of digital city and discusses how to assess a particular project, concerning its success in connecting the real city with its virtual counterpart....
Luis Borges Gouveia
CHI
2003
ACM
16 years 2 months ago
Two worlds apart: bridging the gap between physical and virtual media for distributed design collaboration
A tension exists between designers' comfort with physical artifacts and the need for effective remote collaboration: physical objects live in one place. Previous research and...
Katherine Everitt, Scott R. Klemmer, Robert Lee, J...