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IPPS
1998
IEEE
15 years 8 months ago
Rendering Computer Animations on a Network of Workstations
Rendering high-quality computer animations requires intensive computation, and therefore a large amount of time. One way to speed up this process is to devise rendering algorithms...
Timothy D. Davis, Edward W. Davis
ESCIENCE
2007
IEEE
15 years 7 months ago
Storing and Querying Scientific Workflow Provenance Metadata Using an RDBMS
Provenance management has become increasingly important to support scientific discovery reproducibility, result interpretation, and problem diagnosis in scientific workflow enviro...
Artem Chebotko, Xubo Fei, Cui Lin, Shiyong Lu, Far...
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AUTONOMICS
2008
ACM
15 years 6 months ago
Building multicast trees in ad-hoc networks
Multicast trees are used in a variety of applications, such as publish/subscribe systems or content distribution networks. Existing algorithms for ad-hoc networks typically produc...
Raphaël Kummer, Peter G. Kropf, Pascal Felber
GRID
2006
Springer
15 years 4 months ago
A Decentralized Computational Infrastructure for Grid-Based Parallel Asynchronous Iterative Applications
Abstract Parallel asynchronous iterative algorithms relax synchronization and communication requirements, and can potentially extend Desktop Grids beyond embarrassingly parallel ap...
Zhen Li, Manish Parashar
IPPS
2010
IEEE
15 years 1 months ago
Tile QR factorization with parallel panel processing for multicore architectures
To exploit the potential of multicore architectures, recent dense linear algebra libraries have used tile algorithms, which consist in scheduling a Directed Acyclic Graph (DAG) of...
Bilel Hadri, Hatem Ltaief, Emmanuel Agullo, Jack D...