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NETGAMES
2006
ACM
15 years 7 months ago
A peer-to-peer architecture for massive multiplayer online games
Massive Multiplayer Online Games with their virtual gaming worlds grow in user numbers as well as in the size of the virtual worlds. With this growth comes a significant increase...
Thorsten Hampel, Thomas Bopp, Robert Hinn
CCGRID
2010
IEEE
15 years 2 months ago
A Map-Reduce System with an Alternate API for Multi-core Environments
Map-reduce framework has received a significant attention and is being used for programming both large-scale clusters and multi-core systems. While the high productivity aspect of ...
Wei Jiang, Vignesh T. Ravi, Gagan Agrawal
SIGOPS
2010
144views more  SIGOPS 2010»
15 years 1 days ago
The case for a versatile storage system
Storage systems in emerging large-scale (a.k.a. peta-scale) computing systems often introduce a performance or scalability bottleneck. To deal with these limitations we propose a ...
Samer Al-Kiswany, Abdullah Gharaibeh, Matei Ripean...
OSDI
2002
ACM
16 years 1 months ago
Integrated Resource Management for Cluster-based Internet Services
Client request rates for Internet services tend to be bursty and thus it is important to maintain efficient resource utilization under a wide range of load conditions. Network ser...
Kai Shen, Hong Tang, Tao Yang, Lingkun Chu
IPPS
1996
IEEE
15 years 5 months ago
Implementing the Data Diffusion Machine Using Crossbar Routers
The Data Diffusion Machine is a scalable virtual shared memory architecture. A hierarchical network is used to ensure that all data can be located in a time bounded by O(logp), wh...
Henk L. Muller, Paul W. A. Stallard, David H. D. W...