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AINA
2005
IEEE
15 years 5 months ago
Scalable Collision Detection for Massively Multiplayer Online Games
We describe approaches for satisfying the real-time collision detection requirements of distributed virtual environments. We assume a distributed virtual environment is deployed u...
Graham Morgan, Kier Storey
WSC
2008
15 years 2 months ago
High performance spreadsheet simulation on a desktop grid
We present a proof-of-concept prototype for high performance spreadsheet simulation called S3. Our goal is to provide a user-friendly, yet computationally powerful simulation envi...
Juta Pichitlamken, Supasit Kajkamhaeng, Putchong U...
FTDCS
2004
IEEE
15 years 3 months ago
Self-Aware Distributed Embedded Systems
Distributed embedded sensor networks are now being successfully deployed in environmental monitoring of natural phenomena as well as for applications in commerce and physical secu...
Richard Pon, Maxim A. Batalin, Mohammad H. Rahimi,...
ICMCS
2005
IEEE
97views Multimedia» more  ICMCS 2005»
15 years 5 months ago
Playback Delay Optimization in Scalable Video Streaming
This paper addresses the problem of optimizing the playback delay experienced by a population of heterogeneous clients, in video streaming applications. We consider a typical broa...
Jean-Paul Wagner, Pascal Frossard
LCN
2002
IEEE
15 years 4 months ago
Scalable Multicast Routing Protocol Using Anycast and Hierarchical-Trees
A novel efficiency and effectiveness Internet multicast routing protocol is presented with short delay, high throughput, resource utilization and scalability for a single multicas...
Weijia Jia, Pui-on Au, Gaochao Xu, Wei Zhao