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2010
Springer
15 years 8 months ago
Evolving Behaviour Trees for the Commercial Game DEFCON
Abstract. Behaviour trees provide the possibility of improving on existing Artificial Intelligence techniques in games by being simple to implement, scalable, able to handle the c...
Chong-U Lim, Robin Baumgarten, Simon Colton
TEI
2009
ACM
100views Hardware» more  TEI 2009»
15 years 8 months ago
Decoupling interaction hardware design using libraries of reusable electronics
This paper presents our research toward the design and development of a library of electronic hardware modules called Blades and Tiles. Interaction hardware design with blades and...
Rajesh Sankaran, Brygg Ullmer, Jagannathan Ramanuj...
WCNC
2008
IEEE
15 years 8 months ago
Combining Cricket System and Inertial Navigation for Indoor Human Tracking
—We present a system-level approach to localizing and tracking users on a basis of different sources of location information. We have applied a combination of the Cricket system ...
Michael Popa, Junaid Ansari, Janne Riihijärvi...
DATE
2006
IEEE
135views Hardware» more  DATE 2006»
15 years 7 months ago
FPGA architecture characterization for system level performance analysis
We present a modular and scalable approach for automatically extracting actual performance information from a set of FPGA-based architecture topologies. This information is used d...
Douglas Densmore, Adam Donlin, Alberto L. Sangiova...
IPCCC
2006
IEEE
15 years 7 months ago
Unstructured peer-to-peer session over IP using SIP
— Data and telephone service providers have started considering migration to an IP based environment. This paper presents an unstructured peer-to-peer approach to initiating and ...
Khashayar Khavari, Chuen Liang, Ali Tizghadam, Far...