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148
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ICS
1992
Tsinghua U.
15 years 4 months ago
The CODE 2.0 graphical parallel programming language
CODE 2.0 is a graphical parallel programming system that targets the three goals of ease of use, portability, and production of efficient parallel code. Ease of use is provided by...
Peter Newton, James C. Browne
133
Voted
ITS
1992
Springer
152views Multimedia» more  ITS 1992»
15 years 4 months ago
People Power: A Human-Computer Collaborative Learning System
Abstract. This paper reports our research work in the new field of humancomputer collaborative learning (HCCL). The general architecture of an HCCL is defined. An HCCL system, call...
Pierre Dillenbourg, John A. Self
158
Voted
GPC
2010
Springer
15 years 4 months ago
Actor Garbage Collection Using Vertex-Preserving Actor-to-Object Graph Transformations
Abstract. Large-scale distributed computing applications require concurrent programming models that support modular and compositional software development. The actor model supports...
Wei-Jen Wang, Carlos A. Varela, Fu-Hau Hsu, Cheng-...
AUTONOMICS
2007
ACM
15 years 4 months ago
Adaptive learning of semantic locations and routes
Abstract. Adaptation of devices and applications based on contextual information has a great potential to enhance usability and mitigate the increasing complexity of mobile devices...
Keshu Zhang, Haifeng Li, Kari Torkkola, Mike Gardn...
BPM
2009
Springer
126views Business» more  BPM 2009»
15 years 4 months ago
Micro Workflow Gestural Analysis: Representation in Social Business Processes
Abstract. Enterprises are finding limitations with current modelling and hierarchical methodologies which have human agents as a key component. By requiring a priori knowledge of b...
Ben Jennings, Anthony Finkelstein