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» Scalable group communication system for scalable trust
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95
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CCR
2007
168views more  CCR 2007»
15 years 20 days ago
Challenges in peer-to-peer gaming
While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games a...
Christoph Neumann, Nicolas Prigent, Matteo Varvell...
INFOCOM
1999
IEEE
15 years 5 months ago
An Architecture for Noncooperative QoS Provision in Many-Switch Systems
With the proliferation of high-speed networks and networked services, provisioning differentiated services to a diverse user base with heterogeneous QoS requirements has become an ...
Shaogang Chen, Kihong Park
114
Voted
MM
2009
ACM
163views Multimedia» more  MM 2009»
15 years 7 months ago
Peer-assisted packet loss repair for IPTV video multicast
Emerging IPTV technology uses source-specific IP multicast to deliver TV programs to the end-users. To provide timely and reliable services over the error-prone DSL access networ...
Zhi Li, Xiaoqing Zhu, Ali C. Begen, Bernd Girod
SC
2004
ACM
15 years 6 months ago
A Peer-to-Peer Replica Location Service Based on a Distributed Hash Table
A Replica Location Service (RLS) allows registration and discovery of data replicas. In earlier work, we proposed an RLS framework and described the performance and scalability of...
Min Cai, Ann L. Chervenak, Martin R. Frank
106
Voted
HPDC
2005
IEEE
15 years 6 months ago
Design and implementation tradeoffs for wide-area resource discovery
This paper describes the design and implementation of SWORD, a scalable resource discovery service for widearea distributed systems. In contrast to previous systems, SWORD allows ...
David L. Oppenheimer, Jeannie R. Albrecht, David A...