We are concerned with the fundamental problem of event ordering in multiplayer peer-to-peer games. Event ordering, even without faults, requires all-to-all message passing with at...
Chris GauthierDickey, Virginia Mary Lo, Daniel Zap...
We describe a novel scalable group membership algorithm designed for wide area networks WANs. Our membership service does not evolve from existing LAN-oriented membership servic...
Idit Keidar, Jeremy B. Sussman, Keith Marzullo, Da...
Network emulation systems are widely used to explore the behavior of network protocols and to test and evaluate protocol implementations and applications. The major problem of net...
In this paper, we propose an extension to the I/O device architecture, as recommended in the PCI-SIG IOV specification, for virtualizing network I/O devices. The aim is to enable ...
Homeland defense applications will use large-scale ad-hoc networks of small devices. Routing is a crucial problem, for naive means do not scale well. Geographic Routing (GR) (Karp...
David M. Nicol, Michael E. Goldsby, Michael M. Joh...