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110
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IICS
2009
Springer
15 years 7 months ago
Splitting Overlay Network for Peer-to-Peer-based Massively Multiplayer Online Games
: Massively Multiplayer Online Games (MMOGs) gradually become one of the most popular internet applications. Traditional client-server architecture is widely used in MMOGs’ deplo...
Cheng Liu, Wentong Cai
103
Voted
ISVC
2009
Springer
15 years 7 months ago
Parallel Poisson Surface Reconstruction
In this work we describe a parallel implementation of the Poisson Surface Reconstruction algorithm based on multigrid domain decomposition. We compare implementations using differ...
Matthew Bolitho, Michael M. Kazhdan, Randal C. Bur...
73
Voted
DEBS
2009
ACM
15 years 7 months ago
Parallel event processing for content-based publish/subscribe systems
Event processing systems are a promising technology for enterprise-scale applications. However, achieving scalability yet maintaining high performance is a challenging problem. Th...
Amer Farroukh, Elias Ferzli, Naweed Tajuddin, Hans...
114
Voted
COLCOM
2008
IEEE
15 years 7 months ago
An Undo Framework for P2P Collaborative Editing
Abstract. Existing Peer to Peer (P2P) collaborative editing systems do not allow any user to undo any modification. However, in such systems, users are not aware of others’ modi...
Stéphane Weiss, Pascal Urso, Pascal Molli
118
Voted
CSE
2008
IEEE
15 years 7 months ago
A Trust Model Applied to E-mail Servers
E-mail services are essential in the Internet. However, the basic e-mail architecture presents problems that opens it to several threats. Alternatives have been proposed to solve ...
Leonardo de Oliveira, Carlos Maziero