: Massively Multiplayer Online Games (MMOGs) gradually become one of the most popular internet applications. Traditional client-server architecture is widely used in MMOGs’ deplo...
In this work we describe a parallel implementation of the Poisson Surface Reconstruction algorithm based on multigrid domain decomposition. We compare implementations using differ...
Matthew Bolitho, Michael M. Kazhdan, Randal C. Bur...
Event processing systems are a promising technology for enterprise-scale applications. However, achieving scalability yet maintaining high performance is a challenging problem. Th...
Amer Farroukh, Elias Ferzli, Naweed Tajuddin, Hans...
Abstract. Existing Peer to Peer (P2P) collaborative editing systems do not allow any user to undo any modification. However, in such systems, users are not aware of others’ modi...
E-mail services are essential in the Internet. However, the basic e-mail architecture presents problems that opens it to several threats. Alternatives have been proposed to solve ...