This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
Abstract. The exploitation of video data requires to extract information at a rather semantic level, and then, methods able to infer "concepts" from low-level video featu...
This paper presents a novel motion localization approach for recognizing actions and events in real videos. Examples include StandUp and Kiss in Hollywood movies. The challenge ca...
The motion imagery community would benefit from the availability of standard measures for assessing image interpretability. The National Imagery Interpretability Rating Scale (NII...
John M. Irvine, Charles Fenimore, David M. Cannon,...
Generating motion and capturing motion of an articulated body for computer animation is an expensive and time-consuming task. Conventionally, animators manually generate intermedia...