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PRIMA
2009
Springer
15 years 2 months ago
Participatory Simulation Environment gumonji/Q: A Network Game Empowered by Agents
Abstract. Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in th...
Shohei Yamane, Shoichi Sawada, Hiromitsu Hattori, ...
GLOBECOM
2010
IEEE
14 years 7 months ago
Cognitive Network Inference through Bayesian Network Analysis
Cognitive networking deals with applying cognition to the entire network protocol stack for achieving stack-wide as well as network-wide performance goals, unlike cognitive radios ...
Giorgio Quer, Hemanth Meenakshisundaram, Tamma Bhe...
INFOCOM
2012
IEEE
13 years 5 days ago
Capacity of distributed content delivery in large-scale wireless ad hoc networks
—In most existing wireless networks, end users obtain data content from the wired network, typically, the Internet. In this manner, virtually all of their traffic must go throug...
Wang Liu, Kejie Lu, Jianping Wang, Yi Qian, Tao Zh...
INFOCOM
2010
IEEE
14 years 8 months ago
Enabling a Bufferless Core Network Using Edge-to-Edge Packet-Level FEC
— Internet traffic is expected to grow phenomenally over the next five to ten years, and to cope with such large traffic volumes, core networks are expected to scale to capaci...
Arun Vishwanath, Vijay Sivaraman, Marina Thottan, ...
INFOCOM
2007
IEEE
15 years 4 months ago
Border Games in Cellular Networks
— In each country today, cellular networks operate on carefully separated frequency bands. This careful separation is imposed by the regulators of the given country to avoid the ...
Márk Félegyházi, Mario Cagalj...