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CG
2007
Springer
13 years 6 months ago
A fast all nearest neighbor algorithm for applications involving large point-clouds
Algorithms that use point-cloud models make heavy use of the neighborhoods of the points. These neighborhoods are used to compute the surface normals for each point, mollificatio...
Jagan Sankaranarayanan, Hanan Samet, Amitabh Varsh...
VC
2008
167views more  VC 2008»
13 years 5 months ago
A framework for GPU-based application-independent 3D interactions
Abstract Direct manipulation using pointing devices commonly relies on basic interaction tasks such as selection and precise cursor positioning. Traditionally, such tasks use geome...
Harlen Costa Batagelo, Shin-Ting Wu
CF
2009
ACM
13 years 11 months ago
Data parallel acceleration of decision support queries using Cell/BE and GPUs
Decision Support System (DSS) workloads are known to be one of the most time-consuming database workloads that processes large data sets. Traditionally, DSS queries have been acce...
Pedro Trancoso, Despo Othonos, Artemakis Artemiou
SMI
2008
IEEE
255views Image Analysis» more  SMI 2008»
14 years 20 days ago
GPU-accelerated surface denoising and morphing with lattice Boltzmann scheme
In this paper, we introduce a parallel numerical scheme, the lattice Boltzmann method, to shape modeling applications. The motivation of using this originally-designed fluid dyna...
Ye Zhao
3DPVT
2006
IEEE
224views Visualization» more  3DPVT 2006»
14 years 10 days ago
3D Modeling Using Planar Segments and Mesh Elements
Range sensing technology allows the photorealistic modeling of large-scale scenes, such as urban structures. The generated 3D representations, after automated registration, are us...
Ioannis Stamos, Gene Yu, George Wolberg, Siavash Z...