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ICDAR
2007
IEEE
15 years 5 months ago
Fast Lexicon-Based Scene Text Recognition with Sparse Belief Propagation
Using a lexicon can often improve character recognition under challenging conditions, such as poor image quality or unusual fonts. We propose a flexible probabilistic model for c...
Jerod J. Weinman, Erik G. Learned-Miller, Allen R....
PG
2002
IEEE
15 years 4 months ago
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware
We present a novel use of commodity graphics hardware that effectively combines a plane-sweeping algorithm with view synthesis for real-time, on-line 3D scene acquisition and view...
Ruigang Yang, Greg Welch, Gary Bishop
DSD
2004
IEEE
97views Hardware» more  DSD 2004»
15 years 2 months ago
Scene Management Models and Overlap Tests for Tile-Based Rendering
Tile-based rendering (also called chunk rendering or bucket rendering) is a promising technique for low-power, 3D graphics platforms. This technique decomposes a scene into smalle...
Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassil...
ICMCS
2010
IEEE
849views Multimedia» more  ICMCS 2010»
15 years 6 days ago
High Dynamic Range image tone mapping based on local Histogram Equalization
High Dynamic Range (HDR) images can represent the acquired scene with a greater dynamic range of luminance than classical Low Dynamic Range (LDR) ones. Despite the recent diffusio...
Alberto Boschetti, Nicola Adami, Riccardo Leonardi...
CVPR
2010
IEEE
14 years 7 months ago
Surface color estimation based on inter- and intra-pixel relationships in outdoor scenes
We propose a method for estimating inherent surface color robustly against image noises from two registered images taken under different outdoor illuminations. We formulate the es...
Shun Hirose, Tsuyoshi Suenaga, Kentaro Takemura, R...