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ICDAR
2007
IEEE
15 years 4 months ago
Fast Lexicon-Based Scene Text Recognition with Sparse Belief Propagation
Using a lexicon can often improve character recognition under challenging conditions, such as poor image quality or unusual fonts. We propose a flexible probabilistic model for c...
Jerod J. Weinman, Erik G. Learned-Miller, Allen R....
PG
2002
IEEE
15 years 2 months ago
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware
We present a novel use of commodity graphics hardware that effectively combines a plane-sweeping algorithm with view synthesis for real-time, on-line 3D scene acquisition and view...
Ruigang Yang, Greg Welch, Gary Bishop
72
Voted
DSD
2004
IEEE
97views Hardware» more  DSD 2004»
15 years 1 months ago
Scene Management Models and Overlap Tests for Tile-Based Rendering
Tile-based rendering (also called chunk rendering or bucket rendering) is a promising technique for low-power, 3D graphics platforms. This technique decomposes a scene into smalle...
Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassil...
ICMCS
2010
IEEE
849views Multimedia» more  ICMCS 2010»
14 years 10 months ago
High Dynamic Range image tone mapping based on local Histogram Equalization
High Dynamic Range (HDR) images can represent the acquired scene with a greater dynamic range of luminance than classical Low Dynamic Range (LDR) ones. Despite the recent diffusio...
Alberto Boschetti, Nicola Adami, Riccardo Leonardi...
CVPR
2010
IEEE
14 years 6 months ago
Surface color estimation based on inter- and intra-pixel relationships in outdoor scenes
We propose a method for estimating inherent surface color robustly against image noises from two registered images taken under different outdoor illuminations. We formulate the es...
Shun Hirose, Tsuyoshi Suenaga, Kentaro Takemura, R...