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TVCG
2008
128views more  TVCG 2008»
15 years 4 months ago
AD-Frustum: Adaptive Frustum Tracing for Interactive Sound Propagation
We present an interactive algorithm to compute sound propagation paths for transmission, specular reflection and edge diffraction in complex scenes. Our formulation uses an adaptiv...
Anish Chandak, Christian Lauterbach, Micah T. Tayl...
CGF
1999
128views more  CGF 1999»
15 years 3 months ago
Creating Architectural Models from Images
We present methods for creating 3D graphical models of scenes from a limited numbers of images, i.e. one or two, in situations where no scene co-ordinate measurements are availabl...
David Liebowitz, Antonio Criminisi, Andrew Zisserm...
PAMI
1998
113views more  PAMI 1998»
15 years 3 months ago
Example-Based Learning for View-Based Human Face Detection
—We present an example-based learning approach for locating vertical frontal views of human faces in complex scenes. The technique models the distribution of human face patterns ...
Kah Kay Sung, Tomaso Poggio
RT
2001
Springer
15 years 8 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
ICIP
2008
IEEE
15 years 10 months ago
Compressed sensing for multi-view tracking and 3-D voxel reconstruction
Compressed sensing(CS) suggests that a signal, sparse in some basis, can be recovered from a small number of random projections. In this paper, we apply the CS theory on sparse ba...
Dikpal Reddy, Aswin C. Sankaranarayanan, Volkan Ce...