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SIGGRAPH
1997
ACM
15 years 1 months ago
Rendering complex scenes with memory-coherent ray tracing
Simulating realistic lighting and rendering complex scenes are usually considered separate problems with incompatible solutions. Accurate lighting calculations are typically perfo...
Matt Pharr, Craig E. Kolb, Reid Gershbein, Pat Han...
IEEECGIV
2005
IEEE
15 years 3 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
AAAI
2008
14 years 11 months ago
Personalized Reasoner Based on Belief Strengths of Information Sources
Traditionally, only “individual-independent” facts are inputted to a reasoner. The reasoner will produce the same answer to the same question, regardless of who the questioner...
Shu-Bin Cai, Zhong Ming, Shi-xian Li
MTA
2010
85views more  MTA 2010»
14 years 8 months ago
Investigating fuzzy DLs-based reasoning in semantic image analysis
Recent advances in semantic image analysis have brought forth generic methodologies to support concept learning at large scale. The attained performance however is highly variable,...
Stamatia Dasiopoulou, Ioannis Kompatsiaris, Michae...
TFCV
2000
14 years 11 months ago
Multi-valued Images and Their Separation
Abstract. Consider scenes deteriorated by reflections off a semireflecting medium (e.g., a glass window) that lies between the observer and an object. We present two approaches to ...
Yoav Y. Schechner, Nahum Kiryati, Joseph Shamir