Simulating realistic lighting and rendering complex scenes are usually considered separate problems with incompatible solutions. Accurate lighting calculations are typically perfo...
Matt Pharr, Craig E. Kolb, Reid Gershbein, Pat Han...
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Traditionally, only “individual-independent” facts are inputted to a reasoner. The reasoner will produce the same answer to the same question, regardless of who the questioner...
Recent advances in semantic image analysis have brought forth generic methodologies to support concept learning at large scale. The attained performance however is highly variable,...
Stamatia Dasiopoulou, Ioannis Kompatsiaris, Michae...
Abstract. Consider scenes deteriorated by reflections off a semireflecting medium (e.g., a glass window) that lies between the observer and an object. We present two approaches to ...