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» Scene Modeling Using Co-Clustering
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ICASSP
2009
IEEE
15 years 10 months ago
Multi-channel audio segmentation for continuous observation and archival of large spaces
In most real-world situations, a single microphone is insufficient for the characterization of an entire auditory scene. This often occurs in places such as office environments ...
Gordon Wichern, Harvey D. Thornburg, Andreas Spani...
132
Voted
ESA
2005
Springer
113views Algorithms» more  ESA 2005»
15 years 9 months ago
Online Occlusion Culling
Abstract. Modern computer graphics systems are able to render sophisticated 3D scenes consisting of millions of polygons. For most camera positions only a small collection of these...
Gereon Frahling, Jens Krokowski
120
Voted
VISUALIZATION
2002
IEEE
15 years 8 months ago
Interactive Visualization of Complex Plant Ecosystems
We present a method for interactive rendering of large outdoor scenes. Complex polygonal plant models and whole plant populations are represented by relatively small sets of point...
Oliver Deussen, Carsten Colditz, Marc Stamminger, ...
138
Voted
ICVGIP
2008
15 years 5 months ago
Visibility Cuts: A System for Rendering Dynamic Virtual Environments
In recent years, the subject of occlusion culling of large 3D environments has received substantial contribution. However the major amount of research into the area has focussed o...
Soumyajit Deb, Ankit Gupta
109
Voted
CGF
2008
156views more  CGF 2008»
15 years 3 months ago
Automatic Conversion of Mesh Animations into Skeleton-based Animations
Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for ...
Edilson de Aguiar, Christian Theobalt, Sebastian T...