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DSRT
2000
IEEE
15 years 8 months ago
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...
160
Voted
CVPR
2011
IEEE
14 years 11 months ago
On Deep Generative Models with Applications to Recognition
The most popular way to use probabilistic models in vision is first to extract some descriptors of small image patches or object parts using well-engineered features, and then to...
Marc', Aurelio Ranzato, Joshua Susskind, Volodymyr...
133
Voted
FSKD
2007
Springer
193views Fuzzy Logic» more  FSKD 2007»
15 years 9 months ago
Panoramic Background Model under Free Moving Camera
segmentation of moving regions in outdoor environment under a moving camera is a fundamental step in many vision systems including automated visual surveillance, human-machine int...
Naveed I. Rao, Huijun Di, Guangyou Xu
114
Voted
VRST
2006
ACM
15 years 9 months ago
Interactive modelling and tracking for mixed and augmented reality
Some tasks vital to many mixed and augmented reality systems are either too time consuming or complex to be carried out whilst the system is active. 3D scene modelling and labelli...
R. Freeman, A. Steed
118
Voted
TEC
2002
81views more  TEC 2002»
15 years 3 months ago
Genetic object recognition using combinations of views
We investigate the application of genetic algorithms (GAs) for recognizing real two-dimensional (2-D) or three-dimensional (3-D) objects from 2-D intensity images, assuming that th...
George Bebis, Evangelos A. Yfantis, Sushil J. Loui...