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» Scene Modeling Using Co-Clustering
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ISVC
2007
Springer
15 years 9 months ago
A GPU Framework for the Visualization and On-the-Fly Amplification of Real Terrains
This paper describes a GPU framework for the real-time visualization of natural textured terrains, as well as the steps that are needed to populate them on-the-fly with tens of tho...
Yacine Amara, Sylvain Meunier, Xavier Marsault
3DIM
2005
IEEE
15 years 8 months ago
Stereo by Multiperspective Imaging under 6 DOF Camera Motion
Multiperspective imaging has been used to recover the structure of a scene. Although several algorithms for structure recovery have been developed as typified by stereo panoramas...
Naoyuki Ichimura
ECCV
2010
Springer
15 years 7 months ago
Seeing through Obscure Glass
Obscure glass is textured glass designed to separate spaces and “obscure” visibility between the spaces. Such glass is used to provide privacy while still allowing light to fl...
IBPRIA
2007
Springer
15 years 5 months ago
Automatic Learning of Conceptual Knowledge in Image Sequences for Human Behavior Interpretation
This work describes an approach for the interpretation and explanation of human behavior in image sequences, within the context of a Cognitive Vision System. The information source...
Pau Baiget, Carles Fernández Tena, F. Xavie...
CGF
2002
116views more  CGF 2002»
15 years 3 months ago
Deferred, Self-Organizing BSP Trees
BSP trees and KD trees are fundamental data structures for collision detection in walkthrough environments. A basic issue in the construction of these hierarchical data structures...
Sigal Ar, Gil Montag, Ayellet Tal