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3DIM
2003
IEEE
15 years 3 months ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...
3DIM
2003
IEEE
15 years 1 months ago
Efficient Reconstruction of Indoor Scenes with Color
In this paper we present an efficient and general approach to computing and integrating 3D distance fields directly from multiple range images. We compute normal and confidence va...
Rui Wang 0003, David P. Luebke
IWEC
2008
14 years 11 months ago
Towards Emotional Characters in Computer Games
This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most charac...
Robert Schaap, Rafael Bidarra
IVC
2006
183views more  IVC 2006»
14 years 9 months ago
Augmented tracking with incomplete observation and probabilistic reasoning
An on-line algorithm for multi-object tracking is presented for monitoring a real-world scene from a single fixed camera. Potential objects are detected with adaptive backgrounds ...
Ming Xu, Tim Ellis
ICPR
2006
IEEE
15 years 11 months ago
A Global Solution to the SFS Problem Using B-spline Surface and Simulated Annealing
This paper restates the shape from shading problem regarding both surface modeling and optimization. We combine the use of a B-spline as 3D model for the scene surface and the use...
Frédéric Courteille, Jean-Denis Duro...