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COMPGEOM
1997
ACM
15 years 8 months ago
Realistic Input Models for Geometric Algorithms
Many algorithms developed in computational geometry are needlessly complicated and slow because they have to be prepared for very complicated, hypothetical inputs. To avoid this, ...
Mark de Berg, Matthew J. Katz, A. Frank van der St...
CVPR
2006
IEEE
16 years 6 months ago
A Dynamic Bayesian Network Model for Autonomous 3D Reconstruction from a Single Indoor Image
When we look at a picture, our prior knowledge about the world allows us to resolve some of the ambiguities that are inherent to monocular vision, and thereby infer 3d information...
Erick Delage, Honglak Lee, Andrew Y. Ng
ECCV
2006
Springer
15 years 7 months ago
Segmenting Dynamic Textures with Ising Descriptors, ARX Models and Level Sets
Abstract. We present a new algorithm for segmenting a scene consisting of multiple moving dynamic textures. We model the spatial statistics of a dynamic texture with a set of secon...
Atiyeh Ghoreyshi, René Vidal
IGARSS
2010
14 years 10 months ago
Modeling and measurement of optical polarimetric image phenomenology in a complex urban environment
Polarimetric scene phenomenology yields a remote sensing modality that can be used in tandem with or alternative to panchromatic, multispectral, hyperspectral, or infrared intensi...
Michael D. Presnar, John P. Kerekes
ICASSP
2011
IEEE
14 years 7 months ago
A visual attention model combining top-down and bottom-up mechanisms for salient object detection
Selective attention in the human visual system is performed as the way that humans focus on the most important parts when observing a visual scene. Many bottom-up computational mo...
Yuming Fang, Weisi Lin, Chiew Tong Lau, Bu-Sung Le...