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» Scene carving: Scene consistent image retargeting
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3DIM
2003
IEEE
15 years 3 months ago
Adaptive Enhancement of 3D Scenes using Hierarchical Registration of Texture-Mapped 3D models
Adaptive fusion of new information in a 3D urban scene is an important goal to achieve in computer vision, graphics, and visualization. In this work we acquire new image pairs of ...
Srikumar Ramalingam, Suresh K. Lodha
ECCV
2008
Springer
15 years 11 months ago
Surface Visibility Probabilities in 3D Cluttered Scenes
Many methods for 3D reconstruction in computer vision rely on probability models, for example, Bayesian reasoning. Here we introduce a probability model of surface visibilities in ...
Michael S. Langer
VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
15 years 3 months ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex
CRV
2008
IEEE
106views Robotics» more  CRV 2008»
14 years 11 months ago
A Framework of View-Dependent Planar Scene Active Camouflage
Active camouflage is a technique for occluding objects disappear from the observer. Current implementations make assumptions on the viewpoints of both the observer and the camoufl...
Huei-Yung Lin, Wen-Nung Lie, Ming-Liang Wang
ICCV
2007
IEEE
15 years 11 months ago
High Dynamic Range Camera using Reflective Liquid Crystal
High Dynamic Range Images (HDRIs) are needed for capturing scenes that include drastic lighting changes. This paper presents a method to improve the dynamic range of a camera by u...
Hidetoshi Mannami, Ryusuke Sagawa, Yasuhiro Mukaig...