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» Scene carving: Scene consistent image retargeting
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3DIM
2007
IEEE
15 years 4 months ago
Robust 2D-3D alignment based on geometrical consistency
This paper presents a new registration algorithm of a 2D image and a 3D geometrical model, which is robust for initial registration errors, for reconstructing a realistic 3D model...
Kenji Hara, Yuuki Kabashima, Yumi Iwashita, Ryo Ku...
CRV
2006
IEEE
90views Robotics» more  CRV 2006»
15 years 3 months ago
Photo Hull Regularized Stereo
A regularization-based approach to 3-D reconstruction from multiple images is proposed. As one of the most widely used multiple-view 3-D reconstruction algorithms, Space Carving c...
Shufei Fan, Frank P. Ferrie
BMVC
1998
14 years 11 months ago
A Two-Stage Algorithm for Planning the Next View From Range Images
A new technique is presented for determining the positions where a range sensor should be located to acquire the surfaces of a complex scene. The algorithm consists of two stages....
Miguel Angel García, Susana Velázque...
APGV
2010
ACM
266views Visualization» more  APGV 2010»
15 years 1 months ago
Horizon estimation: perceptual and computational experiments
The human visual system is able to quickly and robustly infer a wealth of scene information – the scene "gist" – already after 100 milliseconds of image presentation...
Christian Herdtweck, Christian Wallraven
VR
2009
IEEE
136views Virtual Reality» more  VR 2009»
15 years 4 months ago
An Image-Warping Architecture for VR: Low Latency versus Image Quality
Designing low end-to-end latency system architectures for virtual reality is still an open and challenging problem. We describe the design, implementation and evaluation of a clie...
Ferdi A. Smit, Robert van Liere, Stephan Beck, Ber...