This paper presents a new registration algorithm of a 2D image and a 3D geometrical model, which is robust for initial registration errors, for reconstructing a realistic 3D model...
A regularization-based approach to 3-D reconstruction from multiple images is proposed. As one of the most widely used multiple-view 3-D reconstruction algorithms, Space Carving c...
A new technique is presented for determining the positions where a range sensor should be located to acquire the surfaces of a complex scene. The algorithm consists of two stages....
The human visual system is able to quickly and robustly infer a wealth of scene information – the scene "gist" – already after 100 milliseconds of image presentation...
Designing low end-to-end latency system architectures for virtual reality is still an open and challenging problem. We describe the design, implementation and evaluation of a clie...
Ferdi A. Smit, Robert van Liere, Stephan Beck, Ber...