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» Scene carving: Scene consistent image retargeting
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SIGGRAPH
2010
ACM
15 years 2 months ago
Micropolygon ray tracing with defocus and motion blur
We present a micropolygon ray tracing algorithm that is capable of efficiently rendering high quality defocus and motion blur effects. A key component of our algorithm is a BVH (...
Qiming Hou, Hao Qin, Wenyao Li, Baining Guo, Kun Z...
RT
2004
Springer
15 years 3 months ago
Hardware Accelerated Visibility Preprocessing using Adaptive Sampling
We present a novel aggressive visibility preprocessing technique for general 3D scenes. Our technique exploits commodity graphics hardware and is faster than most conservative sol...
Shaun Nirenstein, Edwin H. Blake
CVPR
2011
IEEE
14 years 6 months ago
Repetition-based Dense Single-View Reconstruction
This paper presents a novel approach for dense reconstruction from a single-view of a repetitive scene structure. Given an image and its detected repetition regions, we model the ...
Changchang Wu, Jan-Michael Frahm, Marc Pollefeys
DAGM
2003
Springer
15 years 3 months ago
Local Representations for Multi-object Recognition
Abstract. Methods for the recognition of multiple objects in images using local representations are introduced. Starting from a straight forward approach, we combine the use of loc...
Thomas Deselaers, Daniel Keysers, Roberto Paredes,...
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VISUALIZATION
2003
IEEE
15 years 3 months ago
LightKit: A lighting system for effective visualization
LightKit is a system for lighting three-dimensional synthetic scenes. LightKit simplifies the task of producing visually pleasing, easily interpretable images for visualization w...
Michael Halle, Jeanette C. Meng