Interactive animation systems often use a level-of-detail (LOD) control to reduce the computational cost by eliminating unperceivable details of the scene. Most methods employ a m...
: This paper presents an evaluation of our Scheduled Dataflow (SDF) Processor. Recent focus in the field of new processor architectures is mainly on VLIW (e.g. IA-64), superscalar ...
— For the collaborative control of a team of robots, a set of well-suited high-level control algorithms, especially for path planning and measurement scheduling, is essential. Th...
We consider a resource synthesis technique for realtime systems where the energy budget is limited and the performance of the system depends on how resources and energy are used. ...
This paper presents a scheduling strategy for a collection of discrete-time networked control systems (NCSs) subjected to communication constraints. Communication constraints under...