Abstract. Continuous and synchronized whole-body motions are essential for achieving believable autonomous virtual humans in interactive applications. We present a new motion contr...
While early research on real-time computing was concerned with guaranteeing avoidance of undesirable effects such as overload and deadline misses, adaptive real-time systems are d...
Chenyang Lu, John A. Stankovic, Tarek F. Abdelzahe...
We consider the problem of designing distributed mechanisms for joint congestion control and resource allocation in spatial-reuse TDMA wireless networks. The design problem is pos...
In interactive computer games and computer animation, intuitively controlling the motion of an articulated character is considered as a difficult task. One of the reasons is that, ...
This text is dedicated to modelling of real-time applications running under multitasking operating system. Theoretical background is based on timed automata by Alur and Dill. As th...