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IVA
2005
Springer
15 years 11 months ago
Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans
Abstract. Continuous and synchronized whole-body motions are essential for achieving believable autonomous virtual humans in interactive applications. We present a new motion contr...
Marcelo Kallmann, Stacy Marsella
RTSS
2000
IEEE
15 years 10 months ago
Performance Specifications and Metrics for Adaptive Real-Time Systems
While early research on real-time computing was concerned with guaranteeing avoidance of undesirable effects such as overload and deadline misses, adaptive real-time systems are d...
Chenyang Lu, John A. Stankovic, Tarek F. Abdelzahe...
MOBIHOC
2006
ACM
16 years 5 months ago
Proportionally fair allocation of end-to-end bandwidth in STDMA wireless networks
We consider the problem of designing distributed mechanisms for joint congestion control and resource allocation in spatial-reuse TDMA wireless networks. The design problem is pos...
Pablo Soldati, Björn Johansson, Mikael Johans...
EDUTAINMENT
2006
Springer
15 years 9 months ago
Haptic Puppetry for Interactive Games
In interactive computer games and computer animation, intuitively controlling the motion of an articulated character is considered as a difficult task. One of the reasons is that, ...
Sujeong Kim, Xinyu Zhang, Young J. Kim
FORMATS
2003
Springer
15 years 11 months ago
Analysis of Real Time Operating System Based Applications
This text is dedicated to modelling of real-time applications running under multitasking operating system. Theoretical background is based on timed automata by Alur and Dill. As th...
Libor Waszniowski, Zdenek Hanzálek