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82
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IVA
2005
Springer
15 years 3 months ago
Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans
Abstract. Continuous and synchronized whole-body motions are essential for achieving believable autonomous virtual humans in interactive applications. We present a new motion contr...
Marcelo Kallmann, Stacy Marsella
RTSS
2000
IEEE
15 years 2 months ago
Performance Specifications and Metrics for Adaptive Real-Time Systems
While early research on real-time computing was concerned with guaranteeing avoidance of undesirable effects such as overload and deadline misses, adaptive real-time systems are d...
Chenyang Lu, John A. Stankovic, Tarek F. Abdelzahe...
96
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MOBIHOC
2006
ACM
15 years 9 months ago
Proportionally fair allocation of end-to-end bandwidth in STDMA wireless networks
We consider the problem of designing distributed mechanisms for joint congestion control and resource allocation in spatial-reuse TDMA wireless networks. The design problem is pos...
Pablo Soldati, Björn Johansson, Mikael Johans...
EDUTAINMENT
2006
Springer
15 years 1 months ago
Haptic Puppetry for Interactive Games
In interactive computer games and computer animation, intuitively controlling the motion of an articulated character is considered as a difficult task. One of the reasons is that, ...
Sujeong Kim, Xinyu Zhang, Young J. Kim
82
Voted
FORMATS
2003
Springer
15 years 2 months ago
Analysis of Real Time Operating System Based Applications
This text is dedicated to modelling of real-time applications running under multitasking operating system. Theoretical background is based on timed automata by Alur and Dill. As th...
Libor Waszniowski, Zdenek Hanzálek