Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...
In this paper we present a concurrency control algorithm that allows co-existence of soft real-time, relational database transactions, and hard real-time database pointer transact...
—In this paper we propose the method of task merging and idle period clustering for dynamic power management (DPM) in a real-time system with multiple processing elements. We sho...
Reader preference, writer preference, and task-fair readerwriter locks are shown to cause undue blocking in multiprocessor real-time systems. A new phase-fair reader-writer lock i...
The multiprocessor scheduling of collections of real-time jobs is considered. Sufficient tests are derived for determining whether a given collection of jobs can be scheduled to m...