Sciweavers

1283 search results - page 10 / 257
» Science: the rules of the game
Sort
View
CSEE
2011
Springer
14 years 1 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
AAAI
2010
14 years 11 months ago
A General Game Description Language for Incomplete Information Games
A General Game Player is a system that can play previously unknown games given nothing but their rules. The Game Description Language (GDL) has been developed as a highlevel knowl...
Michael Thielscher
AUSAI
2003
Springer
15 years 2 months ago
Robot Soccer: Science or Just Fun and Games?
RoboCup is an international robot soccer competition that has been running since 1997. A frequent criticism of any such competition is that all of a team’s development is narrowl...
Claude Sammut
96
Voted
GI
2009
Springer
14 years 7 months ago
Mobile Camera Gaming: Using Camera Enabled Mobile Phones for Photo Playing
: As the mobile phone's camera is becoming the most widely available consumer tool for media creation it also opens new possibilities for casual and social form of mobile gami...
Kai Kuikkaniemi, Lassi Seppälä
SIGCSE
2006
ACM
142views Education» more  SIGCSE 2006»
15 years 3 months ago
The art and science of game programming
Ian Parberry, Max B. Kazemzadeh, Timothy Roden