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MOBIHOC
2009
ACM
15 years 10 months ago
Aging rules: what does the past tell about the future in mobile ad-hoc networks?
The study in mobile ad-hoc networks (MANET) is facing challenges brought by recent discovery of non-exponential behavior of the inter-contact time distribution of mobile nodes. In...
Han Cai, Do Young Eun
GI
2004
Springer
15 years 3 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
CHI
2009
ACM
15 years 10 months ago
Body-based interaction for desktop games
Interaction for desktop games is mostly limited to keyboard and mouse input. We are investigating the benefits of adding body-based interaction to complement keyboard and mouse in...
Mara G. Silva, Doug A. Bowman
GI
2007
Springer
15 years 4 months ago
MR Auto Racing Mixed Reality Game for Public Installation
: Mixed Reality Auto Racing is game for two to four players. The track is built from tangible objects (e. g. little cardboard houses) by the players and can be changed and rebuilt ...
Daniel Cermak-Sassenrath
WG
1994
Springer
15 years 2 months ago
Fugitive-Search Games on Graphs and Related Parameters
The goal of a fugitive-search game on a graph is to trap a fugitive that hides on the vertices of the graph by systematically placing searchers on the vertices. The fugitive is as...
Nick D. Dendris, Lefteris M. Kirousis, Dimitrios M...