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» Science: the rules of the game
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AIIDE
2007
15 years 4 months ago
Automatic Rule Ordering for Dynamic Scripting
The goal of adaptive game AI is to enhance computercontrolled game-playing agents with (1) the ability to selfcorrect mistakes, and (2) creativity in responding to new situations....
Timor Timuri, Pieter Spronck, H. Jaap van den Heri...
ICMT
2009
Springer
15 years 8 months ago
A Simple Game-Theoretic Approach to Checkonly QVT Relations
Abstract. The QVT Relations (QVT-R) transformation language allows the definition of bidirectional model transformations, which are required in cases where a two (or more) models ...
Perdita Stevens
SBP
2011
Springer
14 years 4 months ago
Consumer Search, Rationing Rules, and the Consequence for Competition
Abstract. Firms’ conjectures about demand are consequential in oligopoly games. Through agent-based modeling of consumers’ search for products, we can study the rationing of de...
Christopher S. Ruebeck

Publication
1436views
17 years 29 days ago
Foundations of Mechanism Design: A Tutorial - Part 2: Advanced Concepts and Results
Foundations of Mechanism Design: A Tutorial - Part 2: Advanced Concepts and Results