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» Science: the rules of the game
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ECML
2007
Springer
15 years 3 months ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone
ICALP
2009
Springer
15 years 10 months ago
On a Network Generalization of the Minmax Theorem
We consider graphical games in which edges are zero-sum games between the endpoints/players; the payoff of a player is the sum of the payoffs from each incident edge. We give a si...
Constantinos Daskalakis, Christos H. Papadimitriou
93
Voted
DIS
1998
Springer
15 years 1 months ago
Learning with Globally Predictive Tests
We introduce a new bias for rule learning systems. The bias only allows a rule learner to create a rule that predicts class membership if each test of the rule in isolation is pred...
Michael J. Pazzani
97
Voted
ATAL
2010
Springer
14 years 10 months ago
Monotone cooperative games and their threshold versions
Cooperative games provide an appropriate framework for fair and stable resource allocation in multiagent systems. This paper focusses on monotone cooperative games, a class which ...
Haris Aziz, Felix Brandt, Paul Harrenstein
76
Voted
ICIDS
2009
Springer
15 years 4 months ago
Designing Storytelling Games That Encourage Narrative Play
Storytelling games are a form of competitive storytelling framed in the context of gameplay. However, most existing storytelling games emphasize competitive gameplay and winning at...
Alex Mitchell, Kevin McGee