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» Science: the rules of the game
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ACSC
2006
IEEE
15 years 1 months ago
Rule sets based bilevel decision model
Z. Zheng, G. Zhang, Q. He, J. Lu, Z. Shi
DIGRA
2003
Springer
15 years 2 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
ICALP
2004
Springer
15 years 3 months ago
A Calculus of Coroutines
We describe a simple but expressive calculus of sequential processes, represented as coroutines. We show that this calculus can be used to express a variety of programming languag...
James Laird
DIGRA
2005
Springer
15 years 3 months ago
Towards an Ontological Language for Game Analysis
The Game Ontology Project (GOP) is creating a framework for describing, analyzing and games, by defining a hierarchy of concepts abstracted from an analysis of many specific games...
José Pablo Zagal, Michael Mateas, Clara Fer...
DIS
2007
Springer
15 years 3 months ago
Discovering Communicable Models from Earth Science Data
Abstract. This chapter describes how we used regression rules to improve upon results previously published in the Earth science literature. In such a scientific application of mac...
Mark Schwabacher, Pat Langley, Christopher Potter,...