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» Science: the rules of the game
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80
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CEC
2009
IEEE
15 years 4 months ago
Symmetric networks foster to evolve desirable turn-taking rules in dispersion games
— Using a game-theoretic model combined with the evolutionary model, we investigate the conditions under which the desirable interaction rules will evolve and sustain in various ...
Akira Namatame, Hiroshi Sato
77
Voted
CSR
2010
Springer
15 years 2 months ago
Equilibria in Quantitative Reachability Games
In this paper, we study turn-based quantitative multiplayer non zero-sum games played on finite graphs with reachability objectives. In this framework each player aims at reaching...
Thomas Brihaye, Véronique Bruyère, J...
64
Voted
AAAI
2008
15 years 9 hour ago
Game Theory Pragmatics: A Challenge for AI
Game theory has been playing an increasingly visible role in computer science in general and AI in particular, most notably in the area of multiagent systems. I briefly list the a...
Yoav Shoham
97
Voted
IWEC
2010
14 years 11 months ago
Rule-Based Camerawork Controller for Automatic Comic Generation from Game Log
We propose a rule-based camerawork controller for a recently proposed a comic generation system. Five camerawork rules are derived through an analysis of online-game webcomics abou...
Ruck Thawonmas, Ko Oda, Tomonori Shuda
ICRA
2010
IEEE
147views Robotics» more  ICRA 2010»
14 years 8 months ago
Learning physically-instantiated game play through visual observation
Abstract— We present an integrated vision and robotic system that plays, and learns to play, simple physically-instantiated board games that are variants of TIC TAC TOE and HEXAP...
Andrei Barbu, Siddharth Narayanaswamy, Jeffrey Mar...