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» Science: the rules of the game
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DIGRA
2005
Springer
15 years 3 months ago
Research as Design-Design as Research
This paper details a research methodology that emerged during an inquiry into game design aimed at promoting conceptual learning in physics. The methodology, Research as DesignDes...
Andrew Stapleton
SLOGICA
2008
120views more  SLOGICA 2008»
14 years 9 months ago
Emergence of Information Transfer by Inductive Learning
We study a simple game theoretic model of information transfer which we consider to be a baseline model for capturing strategic aspects of epistemological questions. In particular,...
Simon M. Huttegger, Brian Skyrms
COCOA
2007
Springer
15 years 3 months ago
Scaling, Renormalization, and Universality in Combinatorial Games: The Geometry of Chomp
: We develop a new approach to combinatorial games (e.g., chess, Go, checkers, Chomp, Nim) that unveils connections between such games and nonlinear phenomena commonly seen in natu...
Eric J. Friedman, Adam Scott Landsberg
SIGCSE
2008
ACM
141views Education» more  SIGCSE 2008»
14 years 9 months ago
Broadening participation through scalable game design
Game development is quickly gaining popularity in introductory programming courses. Motivational and educational aspects of game development are hard to balance and often sacrific...
Alexander Repenning, Andri Ioannidou
ICALP
2009
Springer
15 years 10 months ago
A Survey of Stochastic Games with Limsup and Liminf Objectives
A stochastic game is a two-player game played on a graph, where in each state the successor is chosen either by one of the players, or according to a probability distribution. We s...
Krishnendu Chatterjee, Laurent Doyen, Thomas A. He...