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» Science: the rules of the game
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AAMAS
2010
Springer
14 years 9 months ago
Evolutionary mechanism design: a review
Abstract The advent of large-scale distributed systems poses unique engineering challenges. In open systems such as the internet it is not possible to prescribe the behaviour of al...
Steve Phelps, Peter McBurney, Simon Parsons
DIS
2009
Springer
15 years 4 months ago
A Dialectic Approach to Problem-Solving
We analyze the dynamics of problem-solving in a framework which captures two key features of that activity. The first feature is that problem-solving is a social game where a numb...
Éric Martin, Jean Sallantin
DIGRA
2003
Springer
15 years 2 months ago
Exploration in computer games - a new starting point
Space, vast lands and dungeons… It is no coincidence that Space War and Adventure are among the best known of the first computer games. Both clearly appeal to the player’s cur...
Simon Egenfeldt-Nielsen
AAAI
2011
13 years 9 months ago
The Epistemic Logic Behind the Game Description Language
A general game player automatically learns to play arbitrary new games solely by being told their rules. For this purpose games are specified in the game description language GDL...
Ji Ruan, Michael Thielscher
FDG
2009
ACM
15 years 4 months ago
Questioning video games' influence on CS interest
In this paper, we examine the relationship between digital games and interest in computer science. When we undertook this research, our goal was to expand upon past work that expl...
Betsy James DiSalvo, Amy Bruckman