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» Science: the rules of the game
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AIED
2005
Springer
15 years 3 months ago
Critical Thinking Environments for Science Education
We have developed a range of critical thinking environments for science education that span several academic content areas, including human biology, geology and forestry. All envir...
Beverly Park Woolf, Tom Murray, David Marshall, To...
FSTTCS
2008
Springer
14 years 10 months ago
Banach-Mazur Games on Graphs
We survey determinacy, definability, and complexity issues of Banach-Mazur games on finite and infinite graphs. Infinite games where two players take turns to move a token thro...
Erich Grädel
ATAL
2007
Springer
15 years 3 months ago
Policy recognition for multi-player tactical scenarios
This paper addresses the problem of recognizing policies given logs of battle scenarios from multi-player games. The ability to identify individual and team policies from observat...
Gita Sukthankar, Katia P. Sycara
AI
2003
Springer
15 years 3 months ago
DIAGAL: A Tool for Analyzing and Modelling Commitment-Based Dialogues between Agents
Abstract. This paper overviews our currently in progress agent communication language simulator, called DIAGAL, by describing its use in analyzing and modelling automated conversat...
Marc-André Labrie, Brahim Chaib-draa, Nicol...
ICALP
2007
Springer
15 years 3 months ago
Reachability-Time Games on Timed Automata
d Abstract) Marcin Jurdzi´nski and Ashutosh Trivedi Department of Computer Science, University of Warwick, UK In a reachability-time game, players Min and Max choose moves so that...
Marcin Jurdzinski, Ashutosh Trivedi