Sciweavers

1283 search results - page 48 / 257
» Science: the rules of the game
Sort
View
SIGECOM
2010
ACM
165views ECommerce» more  SIGECOM 2010»
15 years 2 months ago
Computing optimal strategies to commit to in extensive-form games
Computing optimal strategies to commit to in general normal-form or Bayesian games is a topic that has recently been gaining attention, in part due to the application of such algo...
Joshua Letchford, Vincent Conitzer
GAMEON
2007
14 years 11 months ago
Teaching AI Concepts by Using Casual Games: A Case Study
Nowadays it is not uncommon for computer games to be used as tools to help introduce basic computer science concepts. In this paper we argue that games could also be used in more ...
Cesar Tadeu Pozzer, Börje Karlsson
IEE
2007
126views more  IEE 2007»
14 years 9 months ago
Computer games software factory and edutainment platform for microsoft .NET
— This paper presents an environment targeted at computer games development industrialization in the .NET Platform. A computer game product line definition and its architecture a...
André Wilson Brotto Furtado, André L...
FOCS
2010
IEEE
14 years 7 months ago
Subexponential Algorithms for Unique Games and Related Problems
We give subexponential time approximation algorithms for UNIQUE GAMES and the SMALL-SET EXPANSION. Specifically, for some absolute constant c, we give:
Sanjeev Arora, Boaz Barak, David Steurer
TCS
2011
14 years 4 months ago
Local and global price of anarchy of graphical games
This paper initiates a study of connections between local and global properties of graphical games. Specifically, we introduce a concept of local price of anarchy that quantifie...
Oren Ben-Zwi, Amir Ronen