Sciweavers

1283 search results - page 53 / 257
» Science: the rules of the game
Sort
View
FCT
2007
Springer
15 years 1 months ago
Product Rules in Semidefinite Programming
Abstract. In recent years we have witnessed the proliferation of semidefinite programming bounds in combinatorial optimization [1,5,8], quantum computing [9,2,3,6,4,16] and even in...
Rajat Mittal, Mario Szegedy
FDG
2009
ACM
15 years 4 months ago
A requirements analysis for videogame design support tools
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
Mark J. Nelson, Michael Mateas
AAAI
2000
14 years 11 months ago
The Game of Hex: An Automatic Theorem Proving Approach to Game Programming
The game of Hex is a two-player game with simple rules, a deep underlying mathematical beauty, and a strategic complexity comparable to that of Chess and Go. The massive game-tree...
Vadim V. Anshelevich
HICSS
2007
IEEE
176views Biometrics» more  HICSS 2007»
15 years 4 months ago
Mining Fuzzy Weighted Association Rules
The paper combines and extends the technologies of fuzzy sets and association rules, considering users’ differential emphasis on each attribute through fuzzy regions. A fuzzy da...
David L. Olson, Yanhong Li
IAT
2006
IEEE
15 years 3 months ago
Realising Common Knowledge Assumptions in Agent Auctions
Game theory is popular in agent systems for designing auctions with desirable properties. However, many of these properties will only hold if the game and its properties are commo...
Frank Guerin, Emmanuel M. Tadjouddine