We develop an algorithm for opponent modeling in large extensive-form games of imperfect information. It works by observing the opponent’s action frequencies and building an opp...
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
The advent of multiplayer online games brings new actors into the development scene and redefines traditional roles and interactions. Anchored on studies of the role of context in...
We study a natural extension of classical evolutionary game theory to a setting in which pairwise interactions are restricted to the edges of an undirected graph or network. We ge...
In table soccer, humans can not always thoroughly observe fast actions like rod spins and kicks. However, this is necessary in order to detect rule violations for example for tourn...