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» Science: the rules of the game
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SIGCSE
2006
ACM
146views Education» more  SIGCSE 2006»
15 years 3 months ago
Introductory game creation: no programming required
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
A. T. Chamillard

Book
410views
16 years 7 months ago
Action Arcade Adventure Set
"Have you ever played a side-scrolling action arcade game on your PC and wondered what it takes to program one? How do the programmers scroll their backgrounds so fast and mak...
Diana Gruber
ESANN
2008
14 years 11 months ago
Learning to play Tetris applying reinforcement learning methods
In this paper the application of reinforcement learning to Tetris is investigated, particulary the idea of temporal difference learning is applied to estimate the state value funct...
Alexander Groß, Jan Friedland, Friedhelm Sch...
RTA
2005
Springer
15 years 3 months ago
Proving Positive Almost-Sure Termination
Abstract In order to extend the modeling capabilities of rewriting systems, it is rather natural to consider that the firing of rules can be subject to some probabilistic laws. Co...
Olivier Bournez, Florent Garnier
ERSHOV
2006
Springer
15 years 1 months ago
Program Generation in the Equivalent Transformation Computation Model Using the Squeeze Method
In the equivalent transformation (ET) computation model, a specification provides background knowledge in a problem domain, a program is a set of prioritized rewriting rules, and c...
Kiyoshi Akama, Ekawit Nantajeewarawat, Hidekatsu K...